Transition: Moving through shots from one to another.
Continuity Editing: Makes the transitions smooth, not disrupting the viewer, uses 180 degree rule.
Axis Match: Same camera angle through multiple shots.
Cross Cut/Parallel Cut: Follows two + scenes to show that they're happening simultaneously.
Direction Match: When the direction of the of a person or object is consistent across the cut.
Dissolve: Two shots on top of each other, the first dissolves to reveal the second.
Duration and Pacing: The length and rhythm of shots.
Long Take: Any shots over seven seconds long.
Eye-Line Match: When two characters look like they're talking to each other because of the direction of their glances shown in the camera angle.
Fade-In: Gradual lightening of image from black to white.
Fade-Out: Gradual darkening of image from white to black.
Graphic Match: Juxtaposition of graphically similar images.
Iris-In: Image appears from blackness through an expanding circle.
Iris-Out: Image disappears through a shrinking circle.
Movement Match: Action begun in one shot and continued in the next.
Straight Cut: Two shots joined together with no continuity devices.
Jump Cut: A break or jump created through removing a section of a shot then splicing together what remains of it - appears jerky.
Sound Bridge: Sound links images through continuing between shots.
CGI: Computer generated images.
Slow Motion: Shots slowed down.
Fast Motion: Shots sped up.
Wednesday, 5 February 2014
Monday, 3 February 2014
Sound
Non-Diegetic: Sound put on top
of the scene and is not in any way natural from within the scene.
Diegetic: Realistic sound that
are naturally created within the scene.
Non-Diegetic
Title Music: Theme tunes.
Score/Incidental Music: Music,
usually orchestral, used to create tone/tension.
Leitmotifs/Sound Motifs: Sound
associated with a certain character or event.
Sound Effects: Used to create
atmosphere.
Voice Over: Used to give the
viewer and insight into and event or a character's mind, setting the scene
or progressing the narrative.
Diegetic
Synchronous Sound: When
the sour matches what you can see on the screen.
Sound Effects: Realistic
sounds that match the action on the screen, often foley.
Dialogue: Character's
speaking.
Ambient Sound: Natural
background noise that would be associated with the scene.
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